Lead Generalist
Postuler maintenant Postuler ultérieurement Job ID 10160974 Emplacement Bombay, Inde Entreprise Industrial Light & Magic Date de publication 17/09/2026Résumé du poste:
Industrial Light & Magic (Mumbai) Lead Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork. Lead Generalists support a team of Generalists to ensure that shots are created according to the designs and visual style of the project.
Lead Generalists:
Develop solutions and techniques that meet art/technical direction;
Participate in team reviews of work under development;
Are able to create multiple types of mattes from simple to moderately difficult;
Can work confidently enough to be able to decide where to allocate detail based on the shot; and,
Can interpret feedback to respond to review notes with little supervisor direction.
Primary Responsibilities and Accountabilities
Responsible for creating original 2D and 3D content that may comprise part or all of an environment
Responsible for creating multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback
Responsible for creating high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of senior level artists and VFX Supervisors, dials in the look of the element before handing to final comp
Responsible for participating in team reviews of work under development
Mentors Apprentice and Jr. Artists and must be able to assist them with their shots
Meets defined milestones within a timeline by attending dailies and participating in creative problem solving
Creates maps in 2D and sets up basic shaders for look development
Creates basic lighting setups in complex shaders that look convincing and render efficiently
Sources suitable reference materials for required assets
Special projects as needed
Reporting Relationships
Reports to the Talent Manager, Generalist and receives daily oversight and direction from the CG or VFX Supervisor
At least 10+ of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least 7 years of relevant professional VFX experience in lieu of education.
Required Skills/Competencies
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR,
Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
Demo reel required
High level of problem solving or creative thinking skills
Must have extensive knowledge of Matte Painting techniques
Preferred Skills/Competencies
Able to create maps in 2D and set up basic shaders for look development
Good understanding of the physics of light, how it interacts with the camera, and how to create basic lighting set-ups in complex shaders (like hard surface type materials) that look convincing and render efficiently
Able to respond to feedback to dial in the look of the element before handing to final Comp
Can work with the sequence lead to test out tools and techniques before rolling out to shot artists
Can handle reasonably complex hard body and soft body sims and light/render them for Comp
Technical Skills/Competencies
Fluent in Photoshop
Fluent in Nuke, Houdini, , Maya or similar
Comparable software experience considered
Demonstrated ability to quickly pick up new software
Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
Understanding 2D compositing software
Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.
This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic.
Sur Industrial Light & Magic:
Fondée en 1975 par George Lucas, ILM est l’installation d’effets spéciaux leader au monde, qui dessert les secteurs de l’image animée, de la production commerciale et de l’attraction. ILM a créé des effets visuels pour plus de 325 films, joué un rôle clé dans sept des 10 plus grands succès de box-office mondiaux de tous les temps et contribué à 25 des 50 plus grands. ILM a défini la norme pour les effets visuels, créant quelques-unes des images les plus étonnantes de l’histoire du film. À l’avant-garde de la révolution numérique, la société continue d’innover en matière d’effets visuels, de RV, de RA et de cinéma immersif.
Sur The Walt Disney Company:
The Walt Disney Company, ainsi que ses filiales et sociétés affiliées, forme l’une des principales entreprises internationales diversifiées de divertissement familial et de médias. Elle comprend trois secteurs d'activités essentiels : Disney Entertainment, ESPN et Disney Experiences. Depuis ses modestes débuts en tant que studio de dessins animés dans les années 1920 jusqu’à son statut de référence actuel dans le secteur du divertissement, Disney poursuit fièrement sa tradition de création d’histoires et d’expériences exceptionnelles pour tous les membres de la famille. Les histoires, les personnages et les expériences de Disney touchent les consommateurs et les visiteurs du monde entier. À travers nos activités présentes dans plus de 40 pays, nos employés et cast members collaborent pour créer des expériences de divertissement appréciées à la fois au niveau universel et local.
Le poste est rattaché à Lucasfilm Visual Effects (India) Private Limited , qui fait partie d’une entreprise que nous appelons Industrial Light & Magic.
